Jefferson Patricio Piaún Sanchez

Who is your industrial workplacement with?

I am working for a company called 'No Limits Design', who are a Cosplay Costume design company. They produce the highest quality specialist costumes and innovative products available on the market. They design, develop, print, mould and make every part of our designs by hand.   

What is your role at your company?

I don’t have a singurlar role, it varies depending on the order that need to be done. A normal day would be for me designing something that needs to be custom made for a customer for a suit of face shell.

At the moment, I have been working on the development of a mechanical shell to simulate how Spiderman from the new movie Homecoming (2017) opens and closes his eye. Sometimes I am working on the assembly line completing mechanical shells or doing research about mould making as some of the products take too much time to be 3D printed.

I initially started out working on our mechanical motorised face shell, revising and improving the current design. But now, I'm  working on the development and design of our mechanical and robotic suits using electrical and mechanical engineering skills, alongside responsibility for 3D design and printing. I am responsible for improving current designs and developing new designs alongside the current manager. 

What's are they like to work for?

I've enjoy being able to make this role my own and having a real input into the business. I have taken responsibility for the designs from conception to creation and everything in between. I am able to suggest ideas and implement them and the sky is the limit. As a company, they are passionate about supporting and developing the talents of their staff and want to offer a career, rather than just a job.  

What makes your placement different from others?

There are major opportunities to working with No Limit Designs, as they have links and connections to actual film studios, and to designers who have worked on major films. They have an excellent reputation and collaborate with huge companies designing and producing innovative products, and they plan to enter global competitions within the next 12 months, which will give me the chance to be recognised on the world stage.

What have you enjoyed the most, and did you get involved in any interesting projects?

The bit I enjoy the most is that it is a unique company and the products made are so professional. We have a “zbrush” designer who I work with on a daily basis to change and improve new designs of shells for the characters we are creating. I have been involved in 2 mayor projects, mechanical shell and mechanical wings.

The wing is a new project for the company and I was excited to be able to take on and develop it from scratch as there isn’t that much information available on the market. This development will take around 2 to 6 months to have a fully working product ready to hit the market.

Why did you want to undertake a year in industry?

Mainly because I wanted to put into practice everything that was learnt on my past 3 years at university. I did apply for several companies but I have a creative mind and I love fixing things so going to a small company where I can be part of a creative team and build products from scratch is a ideal. This year placement is crucial as it gives me an insight into what the industry is like and what type of employment I might want to pursue in the future.

What do you feel you will get out of this experience?

Experience, satisfaction and happiness. It's great to get a sense of how a business works and how to communicate and organise my work properly so targets are archive.

Do you have any tips and advice to current students thinking of undertaking a year in industry?

If you have a hobby and you want to have a sense of being a professional go for it, the employability team are experts on this and can give you loads of advice before, within and after your placement as without them I wouldn’t be where I am now .

I went into robotics because I love making things and solving problems in intricate ways, but because I had a hobby of 3Dprinting it is slowly becoming my profession as I get to use programs that I enjoy such as simplify 3D and Solidworks.